Bots, Blocks & Beyond
Take a look at these photos to see how children are building their computational thinking skills and confidence. This is a core element of our Computing curriculum, where they actively learn to create and debug algorithms.
Robot Ready Reception - EYFS
In Reception, children enjoy exploring a variety of learning apps on classroom devices, with a class favourite being Toca Robot Lab. In the app, they build a robot and guide it through a maze to collect all the stars. This activity encourages children to use their problem-solving and thinking skills in a fun and engaging way.
Mission: Code Possible - KS1
Year 1 have been embarking on an exciting journey into the world of digital storytelling using Scratch Jr. In this activity, the child has been able to tell a simple, yet engaging, story involving an alien and a spaceman. To achieve this, they demonstrated several key skills: Character and Setting Selection: Sequencing Actions: Movement Blocks: Interaction and Dialogue. Through this project, Year 1 children are learning to plan a simple narrative, translate it into code, and express their creativity in a dynamic, interactive way.
Bricks, Bytes, Build - LKS2
Year 4 have been busy delving into the exciting world of robotics and coding using LEGO WeDo models! They've been learning how to write code to bring their creations to life, developing important computational thinking and engineering skills. Through these hands-on projects, Year 4 have not only strengthened their coding and building abilities but also developed crucial skills in problem-solving, logical thinking and creative design.
Swift Thinking Coders - UKS2
Year 6 have been learning about 'for loops' and 'variables' in Computing using the app Swift Playgrounds. Children have been able to solve problems elegantly using simple code and have reflected thoughtfully on the process and how they arrived at their solution. When discussing and learning about variables, children made clear links between real life and coding for how, why, and when variables are used. They achieved this by using a custom 'newsBot' in the program Numbers, using camelCase style text as seen in the example.